GamePreview for Movie FansRockstar Games have had the licence to The Warriors for 7 years, and the game has been 3 years in the making. I have now had the chance to go to the office of Rockstar Games in London to take a look for myself firsthand. Before I begin the actual preview, I shall say that this was an early build of the game which wasn't finished, and that some of the features / music / voices / will change by the time of the final release. Rembrandt’s Initiation First of all I was treated to a couple of the game’s tutorials which teach you how to play the game. For this, you play as Rembrandt who is not actually a member of The Warriors (he’s wearing a vest with Rembrandt ’78 written on it and not The Warriors vest) and so the tutorial is based upon his initiation into the gang. Taking control of Rembrandt in some back alley in Coney Island, you learn how to move, look around, kick, throw punches and some other nifty moves on a "test body", who happens to be some unlucky guy from another gang. It was good to see Rembrandt actually do some fighting, since he only punches one person in the movie (he’s quite an agile dude!). Once you have totally trashed the first guy by way of a few punches and kicks, a few Warriors jump into the arena and you must successfully fight them off to pass the initiation test. Snap attacks let you lash out in any direction, which is useful when you are surrounded by guys. It was a bit odd seeing Rembrandt fighting other members of the gang, and I seem to remember Cowboy being stamped in the face in quite a painful fashion! As you can expect, this game is ultra-violent and you can expect the language to match. Another thing the game lets you do is build up your "Rage" which gradually accrues as you lay down moves. Once the rage bar is filled you can take out your enemies in unique attacks and special moves for a short period of time. A red mist descends across the screen whilst this happens to really capture the feeling of a rage attack. Rembrandt appeared to be much faster and was doing some nice swinging kicks. Each Warrior will have their own unique fighting style, so for example Swan will use his legs a lot more than Ajax who is heavy muscle, and uses his arms a lot more.
Getting Flash With Your Cash Following the successful smashing of The Warriors, Rembrandt earns his colours. In the next scene, Vermin becomes Rembrandt's mentor and you have to follow him by vaulting over fences, jumping across roofs, and smashing through an old fence. On our travels we came across some tramps / hobos, which you can bribe for information, or simply beat up. It is unclear how much of a role they will play in the finished game. By this point, Rembrandt himself will be pretty beaten up which is shown by the in-game graphics whereby characters show cuts and bruises over their bodies. To get fixed up, characters need to take Flash, which is a drug that can be purchased from a dealer, stolen from a pharmacy, or picked up where someone has dropped it (and possibly from muggings). If you are going down the purchasing route, you will need to get some money together. Luckily, some of the gang members we decked in earlier dropped a few dollar bills but more was needed. I was shown three ways in which money can be acquired. With Vermin still as Rembrandt’s mentor, Rembrandt mugged some unsuspecting guy who had just left a payphone. Rembrandt manoeuvred behind him and grabbed the guy. From what I gathered, you have to find the cash about the person using the analogue stick on the gamepad, and keep it in the same place for a certain period of time. This is made more difficult by the gamepad vibrating. To get some more cash, Vermin instructs Rembrandt to raid a local shop. In this instance he smashed through the window and took some items that were on a shelf. Another way to get a bit of money is to steal car radios. After smashing through the window of a car, you rotate the analogue stick on the gamepad in a motion akin to spinning a screwdriver to remove the screws which looked quite fun. Our radio sold for $15 and gave us enough money for some Flash. Sure enough, after Rembrandt “took” the Flash, all his cuts and bruises were gone. In the early build of the game, you are allowed to carry nine helpings of Flash. A cool feature of the game is that if you accidentally “die”, other members of The Warriors can revive you with Flash. However if everyone else has died, then there’s nobody to help you!
The One And Only The next treat of the preview was to watch the full-length version of Cyrus’ speech, shooting, and the chaos afterwards. This will form a cut scene in the later part of the game. It was quite lengthy as it lasted around 5 minutes and was identical to the movie in terms of the camera angles, who and what was being shown (apart from a few minor things being cut out of Cyrus' speech . I noticed he went straight into saying 60,000 soldiers and nothing about affiliates and non-organised gangs, and also the part of the speech where he explains about turf was missing). The sounds used was taken straight from the movie, but it is still to be seen (or heard) whether that will be the case with the final game, though personally I think it worked very well. The visuals of the cut scene were excellent (which you can indeed see in the game’s trailer). There was definitely more blood when Cyrus got shot, than is shown in the movie! Sounds Great If you’ve seen the game trailer, then you’ll know that it contains an awesome remix of the Baseball Furies Chase track by Barry de Vorzon. In addition, the background music of the game contained "synthed-up" versions of The Warriors Theme and other ambient tracks which I guess you could say were inspired by music from The Warriors, and were fantastic in setting the atmosphere. It is still unclear whether the original soundtrack will appear in the final game, though the release I saw had original tracks strewn through it. I even saw a cut scene with the Radio DJ which was a nice touch. It was the one where she played Nowhere To Run by Arnold McCuller. In the Coney Island HQ, there were songs being played on the radio which came from the original soundtrack. The voices in the game were only placeholders for the final voices so they didn't entirely sound like the movie characters (though Cleon and Snowball sounded pretty good). Rest assured that the personalities of The Warriors are portrayed well in the game. I can’t remember what Vermin said, but it reminded me of his quirky nature in the film, which was nice. We also quickly skipped over a cut scene which showed Ajax with some strange wool …
Who Named You Leader? The first two thirds of the game are set in the 6 months leading up to the events of the movie (which makes up the final third), allowing you to play as each of The Warriors. I was told that you will play as each of The Warriors through the missions, though you can’t choose which one. I do hope that you can go into a free roam mode where you can pick your Warrior, but this game is largely mission based. In one mission we played as Cleon, and we had to track down various members of the gang across Coney. Navigation is assisted by a small map in the bottom right of the screen which has coloured dots representing members of your gang, other gangs, and the police. I think it was Snowball and Cowboy we found had been handcuffed on the ground so we quickly released them before the cops came back. Next we found The Fox hidden in the shadows, but surrounded by cops. To let The Fox escape, a bottle was thrown (for this a trajectory of the bottle came up, similar to what you might find in a golf game), which caused the cops to scupper. To get back at the cops, we issued a war chief command. The character you control is the war chief, and you can control your gang like in a squad based game. Some of the commands were similar to follow, halt, cover me, attack and raid. The command we issued here caused all of The Warriors to trash the cop car.
It’s The Turnbull AC’s With our freshly grouped Warriors, what a better thing to do than go over to Gun Hill and beat up some Turnbull AC's. They were seen riding by on their bus whilst we hid in the shadows. In this tutorial you learn about group fighting, where you can double up with other members of the gang to perform special moves. If you initiate a doubling move, the AI is smart enough to join in and help you out. Sometimes the AI might grab a guy so you can lay some moves into him, which was very cool. One of the striking features of the game, was the quality of the reversals and counter attacks, which were smooth and impressive to watch. One of the Turnbull's was wielding a machete, so it was wise to tackle him first. There were Turnbulls everywhere. Some were having their necks broken, others were having their faces smashed into the ground and another was thrown into a wall. One of the things we learnt in the tutorial with Rembrandt was how to use weapons, so the machete was used to good effect. In the game, you'll be able to pick up pretty much anything that can be used as a weapon from bottles (one Turnbull had a bottle smashed over his face before the shards were used to stab him), to bricks, pipes, bins, planks and baseball bats. I don't think there will be a shortage of weapons!
In another mission, we played as Swan and were back on the Turnbull's turf. This time we tried the stealth approach (the map showed up blue to say we were hidden in the shadows) and tried to get past The Turnbull's. Unfortunately they saw us so a few more heads got busted. Another thing that you can do in the game is tag turf, similar to the way in which you tag turf in GTA San Andreas. The difference here is that you spray a giant "W" over other gang tags, which is done by tracing over an outline using the gamepad. By tagging turf I think you will unlock bonus features like new weapons. What’s On The Menu? For the mission parts of the game, you start off at your Coney Island HQ which you are free to walk around in, and if you feel like wasting a few heads, you walk up to the Subway map on the wall where you can select a gang territory to invade. By scrolling up and down, you cycle through different enemy territories where different missions can be selected. When we played as Cleon, we highlighted the Turnbull AC’s turf which came up as Gun Hill, and chose a mission under that heading. The main title screen, mission load screens, and the navigation menu used a combination of the original Warriors typeset and also of the appearance of the 1970’s NYC Subway which looked pretty cool and I hope it is retained in the final version. Upon selecting a mission, a title screen appeared which stated the date, time and location, before you were delved into the action. This was a nice touch as I can see it being used to effectively build up the suspense to the final night, and also leads me to believe that you will have to unlock the missions as you go along. There appeared to be about ten gang territories including all of those featured in the movie, as well as a couple of others - The Hurricanes were mentioned. It’s Gonna Be A Big Item That pretty much concludes my preview of the game. Even though the game I saw wasn't completely finished, it was looking fantastic with stunning visuals, innovative game play features, cracking cut scenes and some nice (even though gruesome at times) sound effects. Coney Island looked superb and it was great to see The Wonder Wheel in motion. The game is due out on October 17 th on the PS2 and XBOX, and can be preordered here. As a fan of the movie I have nothing bad to say about what Rockstar have done, and I think it's great that we get the chance to explore beyond the confines of the movie.
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