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In depth preview - interface + radio

Posted: Sun Aug 28, 2005 11:39 pm
by War Chief
Found another lengthy preview which is similar to mine, though this guy reports about the radio feature which I wasn't shown and describes the heads up display (HUD) user interface Link.

A very good read (though not as good as mine! :p )

In depth preview - interface + radio

Posted: Mon Aug 29, 2005 12:35 pm
by Putrid Moldyman
Odd that they don't refer to Cleon by name...

"For starters, two of War Chief's pals were left on the ground handcuffed by police, who had then been distracted by a rival gang."

In depth preview - interface + radio

Posted: Mon Aug 29, 2005 1:41 pm
by E-Man
Hey, the guy says he was watching the demo. Do you think they'll release that as the playable demo? It sounds like it has everythign that will hold us off till October..
And im glad the stealth kills arent as bloody : (, dont want this one getting press all over it.
Nice read War Chief :o

In depth preview - interface + radio

Posted: Mon Aug 29, 2005 1:44 pm
by War Chief
Basically the guy you are controlling is called War Chief, which could have been any of The Warriors since you get to play as each of them, so it may not have been Cleon.

In depth preview - interface + radio

Posted: Mon Aug 29, 2005 7:34 pm
by prozium
Pretty interesting read. The fact that dead enemies dissapear is a VERY unwelcome mistake that I sure as hell hope they change that.

In depth preview - interface + radio

Posted: Mon Aug 29, 2005 8:07 pm
by War Chief
Yeah, it doesn't help in the realism stakes! How can you fight the Furies and not see them all lying around in the park when your finished - heh heh heh!! :D

In depth preview - interface + radio

Posted: Mon Aug 29, 2005 9:51 pm
by Hippy
Bodys Still there when you stand there for a few minutes and then Walking away and back again to find it gone is normal in a Game but I agree to have it Dissapear is a Mistake sign.

But its like that old Saying "You May not have enough members to star in amovie but that doesn't make it great."


Not sure where i heard that.

In depth preview - interface + radio

Posted: Tue Aug 30, 2005 8:53 pm
by Kiro
Guys bodies dissapear for a reason. They vanish because if there are too many bodies on screen the games frame rate will go down horribly. If they kept the bodies like that then they will probably have to downgrade the graphics. Thats why they dissapear in games period.

In depth preview - interface + radio

Posted: Wed Aug 31, 2005 12:36 am
by Hippy
Kiro wrote:Guys bodies dissapear for a reason. They vanish because if there are too many bodies on screen the games frame rate will go down horribly. If they kept the bodies like that then they will probably have to downgrade the graphics. Thats why they dissapear in games period.
I know but I was refering to that when the Body disappears it shouldn't be seen.

It takes away that feeling besides if the body disappears that takes away the Stealth ness of hiding the body incase your on a stealth mission or whatever.

In depth preview - interface + radio

Posted: Wed Aug 31, 2005 4:13 am
by PadLock
In the Rockstar game "ManHunt" You can kill the gnag memebrs and carry the bodies anyway. Lets hope its like that.